Showing posts with label 37Games. Show all posts
Showing posts with label 37Games. Show all posts

Wednesday, 15 June 2016

Fruit Themed RPG Fruit Warriors to be launched in late June

The international mobile and browser game publisher 37Games today is thrilled to announce that its new fruit themed SRPG Fruit Warriors will be launched in late June this year. In the game, players will be assigned to a fruit planet and encounter magical girls who look like various fruits such Bananas, Apples and Strawberries. Players will work with them to fight the evil Devil King and save the world from his tyranny.

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Fruit Warriors is a browser-based fruit themed SRPG to be published by 37Games. Players will be sent to a beautiful wonderland and team up with dozens of cute fruit-shaped warriors for a brand new adventure. Players can travel anywhere within a fantasy fruit-themed game world. Owning various powerful mounts will improve player’s combat skills and provide fast travel. In addition, joining an adventurers guild allows players to set up a mighty fruit empire and extend their rule over the lands of Fruit Warriors. 
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The story takes place on a continent named Heim of the planet Taskana which is six light years from Earth. On this tiny planet a group of fruit-shaped creatures exist which possesses similar abilities to humans. They normally live a peaceful life. However, they have been attacked and invaded by demons that have the desire of controlling the whole continent, if not the entire world. The Prophets of Heim have decided to ask Earth for help and have chosen certain heroes (players) who will travel to Heim through the teleports made by the prophets and fight with allies against the demons.
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Players can choose their favourites among a variety of different fruit themed characters. Each fruit warrior has his or her own uniquely designed appearance and ability. To defeat the impending darkness brought by the Demon King, players need to put each fruit warrior they have into good use during battle. Superior tactics and in-depth strategic planning are necessary for success. Each decision of the player might make the difference between victory and utter defeat.
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Fruit Warriors also integrates rich social features such as a Guild System and Guild Battles, Team Dungeons and various PvP arenas. The game will be launched in late June. For more information, please visit the official website: http://goo.gl/EWblz7
Or join the Fruit Warriors Facebook Community: https://www.facebook.com/FruitWarriors.37Games


Wednesday, 7 October 2015

Dawn of Kings annonce le contenu de sa nouvelle mise à jour

Dawn of Kings annonce aujourd'hui la nouvelle mise à jour 3.70. L'équipe derrière DOK se prépare depuis un moment, et vise à apporter aux joueurs un nouveau contenu massif et une expérience de jeu plus excitante. Les additions comprennent de nouvelles quêtes de faction, des fêtes, des forteresses spéciales et une série de nouveaux événements. Afin d'accueillir à nouveau les anciens joueurs, un événement prendra place spécialement pour eux, sur la page officielle de DOK.
 Quêtes de Faction inter-serveurs : Tous les samedis soirs
Les joueurs peuvent maintenant obtenir de « l’honneur de Faction » qui peut être utilisé pour rejoindre la quête de Faction inter-serveur, tous les samedis soirs. Les Factions avec une force d'armée similaire seront jumelées ensemble par le système. Il y aura deux étapes: occuper les forteresses et défendre les forteresses. Vous pourrez gagner des coupons pour acheter des composants d’armure. Voici un  nouveau défi pour vos troupes et vos stratégies militaire !
Nouvelles Forteresses, Nouvelles Technologies, & Fêtes
Trois nouvelles forteresses spéciales ont été maintenant ajoutées au jeu - Stonemouth Est, Whispley Nord et Punton Ouest. Chaque forteresse a sa particularité. La nouvelle technologie avancée « Prière de Gemmes » est également disponible pour se développer. En outre, maintenant vous pouvez envoyer des invitations à d'autres joueurs de la même faction pour se joindre à une grande fête, lorsque vous avez obtenu de nouveaux généraux ou de nouvelles armures.

Nouveaux évènements
 Bien que les événements comme la « Roue de gemmes » et le « Roi barbare » soient maintenant disponibles dans Dawn of Kings, l'équipe de développement a également préparé un événement sur la plate-forme : un rappel des anciens joueurs. Des cadeaux en abondance pour les débutants et les anciens joueurs, disponible du 30 Septembre au 10 Octobre.

En plus de la Guerre de Faction : « La Révolte de Lofley », et les Séries d'occupation,  ainsi que beaucoup d’autres nouveaux contenus sont à découvrir. Commencez votre nouveau voyage maintenant: [lien]

Thursday, 17 September 2015

L’ARPG Felspire ouvre sa Bêta Test aujourd’hui

Développé et édité par 37Games, le rythme rapide de l’ARPG Felspire commence sa bêta test aujourd'hui. Inscrivez-vous gratuitement sur 37Games, et devenez l'un des premiers à explorer le monde d’Eremos ! Rejoignez la communauté Felspire sur Facebook, et ainsi connaitre en avant-première les nouvelles fonctionnalités et le contenu de l'univers d’Eremos.

 Le jeu se déroule dans le monde d’Eremos, où vous pouvez saisir le mystérieux Felspire, une passerelle reliant le « monde d’en dessous » et la société humaine ; une source infinie de pouvoir qui n’attend qu’à être utilisée. Mais une chose est sûr, cela conduira à une véritable bataille et une effusion de sang !
 
Felspire offre une option intelligente : « la marche-auto », ainsi qu’un système de combat automatique. Vous pouvez choisir de sauter les moments fastidieux et de profiter directement de la meilleure partie du RPG, tels que les arènes JcJ, les donjons, et les batailles massives entre guildes. Bien sûr, vous pourrez également utiliser chaque minute pour explorer le monde fantastique d’Eremos.
 
Vous pouvez choisir entre trois classes disponibles, et modifier les points d'attributs de votre personnage pour trouver le parfait équilibre. Préférez-vous abattre vos ennemis à distance? L'archer serait un choix approprié. Regarder votre ennemi dans les yeux avant le début des hostilités ? Choisissez un guerrier et affronter vos adversaires en face-à-face. Ou peut-être préférez-vous voir vos ennemis subir le sort de vos sorts magiques. Si oui, un mage sera la classe parfaite pour vous !
 
Dans Felspire, il y a des dizaines de donjons tels que l’Abysse des Démons, le Temple de la Mort, le Royaume du temps, etc … avec différents défis à relever et différentes façons de gagner. Les Zones JcJ et les diverses cartes fournissent une chance pour les joueurs de tester leurs armes et compétences. Au-delà des luttes brutales en JcJ réside une guerre beaucoup plus grande - la guerre pour le contrôle d’Eremos ! Recrutez vos soldats et menez votre Guilde vers la conquête du Felspire une fois pour toute. Le sort de l'humanité attend, quel côté allez-vous choisir ?
 





Thursday, 10 September 2015

Felspire révèle ses trois légendes

L’éditeur de jeux 37Games vient d'annoncer son dernier MMORPG Felspire, qui lancera la bêta fermée le 18 Septembre. Développé entièrement en interne par 37Games, Felspire offre aux joueurs une expérience de jeu innovante et rapide, en donnant aux joueurs la possibilité de sauter les moments ennuyeux et se plonger immédiatement dans la partie la plus passionnante du genre RPG. Selon les informations de 37Games, il y aura 3 classes pour la bêta fermée et une 4eme classe probable, dans un avenir proche.

Dans le monde de Felspire, nommé Eremos, de braves aventuriers sont arrivés sur ce continent, venant des 4 coins du monde, pour réclamer le Felspire. Rafe le Noble, est le prince du dernier empire humain. En tant que mage, Rafe a une relation étroite avec la nature et le mysticisme. Il possède la capacité de mobiliser les forces naturelles, convoquer les flammes de l'enfer, et d'utiliser la foudre pour rôtir tous ceux qui se dressent sur son chemin.

Les Archers possèdent des attaques à distance précises. Ce sont des chasseurs rapides et élégants, ayant la possibilité de traquer leur proie à des kilomètres de là. Les archers elfiques ont été de fidèles alliés des humains, et se sont avérés précieux dans leur quête pour obtenir le précieux Felspire.

Les guerriers sont courageux et sans peur. Ils prennent toujours le choc de la collision en premier et résistent à des attaques frontales. Tork, le plus célèbre des guerriers conduit par ses convictions et son courage ; veut non seulement apporter la paix et la stabilité sur Eremos mais également vaincre les forces de l'obscurité.

Mis à part jouer ces personnages légendaires, les joueurs pourront faire évoluer les classes et commencer à mener leurs propres chemins. Lorsque chaque classe atteint certains niveaux, ils évolueront en un nouveau grade supérieur, en accomplissant des quêtes qui fonctionnent comme des tests de compétence. Par exemple les Guerriers auront la chance de se transformer en Chevalier, Templier, Paladin, voire même en Champion.
La bêta fermée commencera le 18 Septembre, rejoignez-nous pour obtenir un pack cadeau exclusif et commencez votre voyage dans le monde d’Eremos!





Tuesday, 25 August 2015

Jeu Gratuit : Le Nouvel Action-RPG Felspire sera bientôt lancé sur la plateforme de 37Games

Fatigué de la routine sans fin dans votre MMORPG habituel ? Felspire fait tous les petits trucs de la routine pour vous, afin que vous puissiez passer directement au meilleur - des milliers d’équipements, des donjons difficiles, et des guerres de guildes massives vous attendent ! Felspire vous permet de jouer à un RPG comme à un jeu d'action, et d’aller directement aux bonnes choses. 37Games, le publieur de Dawn of Kings, lancera Felspire en Septembre. Pré-inscrivez-vous maintenant!





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Ce qui rend le jeu différent des autres est le tempo plus rapide qu’un autre RPG. Le système de combat auto intelligent aide les joueurs à sauter les moments fastidieux et garde les meilleures parties d'un RPG. Le système de butin aléatoire vous permet de collecter des milliers d’équipements, d'armes épiques, et bien d’autres trésors, ainsi que de personnaliser complètement le personnage. Les donjons sont dispersés à travers les paysages d’Eremos, chacun d’entre eux présentent un challenge différent pour vous ou votre groupe. Vous êtes également en mesure de rejoindre une Guilde et les batailles GvG (Guilde vs Guilde), pour explorer le vaste monde d’Eremos avec vos amis et compagnons.


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Alors choisissez une arme, embarquez un ami et rejoignez-nous ! Pré-enregistrez-vous sur Felspire et obtenez un pack cadeau exclusif: http://news.37.com/felspire/cover/?cid=82&scid=fr825

Suivez également l’actualité du jeu, sur la page officielle facebook de Felspire : https://www.facebook.com/fr.felspire.37Games











Thursday, 20 August 2015

Free Game: Rejoins le nouveau Dawn of Kings et viens fêter l’été avec nous !


Join the Summer Carnival Party and Play the New Dawn of Kings

The summer is coming to the end, but swimming never stops. Play the cutest little game on 37games, which we never have before. As reward of game, you will have chance to spin the Slot Machine and collect abundant gift pack for Dawn of Kings. Actually, these are just an appetizer. Then it comes the version 3.57 update of Dawn of Kings, new content including new Daily Sign-in Event, Mountain Mining Event, Wall of Fame System and more.

L'été arrive à sa fin, mais les baignades ne sont pas finies pour autant. Jouer au plus mignon des minis jeux sur 37games ! Parmi les récompenses, vous pourrez actionner la machine à sous et collecter des packs cadeaux pour Dawn of Kings. Tout cela n’est qu’une mise en bouche ! Vient la nouvelle mise à jour de la version 3.57 de Dawn of Kings : nouveau contenu avec un événement de récompense quotidien, Montagne de mines, un nouveau système de Mur de Gloire et plus encore.

Summer Carnival Party - 20th to 29th Aug
It’s time to prove your swiftness. Avoid all kinds of obstacles and collect the extra “Energy”, your goal is the get the first place. Different place grant different times of chance to spin the Slot Machine. There are 3 different gift packs prepared for you of different places. Diamonds, Senior EXP card, resources and some other surprising gift are waiting for you!

Carnaval estival – Du 20 au 29 Août
Il est temps de prouver votre rapidité. Évitez toutes sortes d'obstacles et recueillez de "l’énergie", votre objectif est d’obtenir la première place ! Vous pourrez également obtenir des chances de tourner la machine à sous. Il y a 3 différents packs cadeaux à gagner ; préparés spécialement pour vous : diamants, carte d’EXP, ressources et un cadeau surprise. Ils n’attendent que vous !

3.57Update
After the routine sever maintains on 24th of Aug, you will be able to explore the 3.57 version of Down of Kings. In the New Daily Sign-in Event, you could claim various reward every day simply by sign-in every day and VIP could claim extra rewards. Mountain Mining Event is available for players who have unlocked Gem Prayer feature. Getting at most 3 times to dig, you will have chance to get plenty of Iron and Gem. Additionally, Wall of Fame will be added in Pub. Generals of yellow quality or above will appear on the Wall of Fame. Besides, more new content and detailed optimization please check out our official website.

Après la maintenance habituelle des serveurs (le 24 Août), vous serez en mesure d'explorer la version 3.57 de Dawn of Kings. Dans le Nouvel événement Quotidien, vous pourrez collecter différentes récompenses tous les jours, simplement en vous connectant chaque jour.  Les joueurs VIP pourront réclamer des récompenses supplémentaires. L’événement « Montagne de Mine » est disponible pour les joueurs qui ont débloqué la fonction prière de gemme. Creusez 3 fois et vous aurez la chance d'obtenir du fer et des Gemmes. Les généraux de couleur jaune ou au-dessus apparaîtront sur le Mur de gloire. Encore plus de nouveaux contenus et une optimisation plus détaillée. Pour plus d’informations veuillez consulter notre site Web officiel.


Apart from these, another exciting thing to be expected is a brand-new game is on way to launch on 37Games Platform, which will be totally different from Dawn of King. More information waits to be coonfirmed. 37Games aims to build the best browser game platform. Play for free now: 

En dehors de toutes ces nouveautés, une autre chose encore plus excitante arrive : le lancement d’un jeu flambant neuf sur la plateforme de 37Games, totalement différent de Dawn of Kings. Tout cela attend d'être confirmé, alors soyez prêt !

37Games vise à construire la meilleure plate-forme de jeu sur navigateur. Jouez gratuitement:

Thursday, 29 January 2015

10 Games might be good for Kids

Playing cards is a fun way to teach kids basic skills such as counting, taking turns, strategy and being a good sport, of course!

Go Fish

Age: 7+
Number of players: 2+
Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to hand out cards. If there are two or three players, each player is dealt seven cards. If there are more people taking part, each player is dealt five cards. The remaining cards are placed face down in a pile. This is the “fish pond.”

Each player sorts their cards into groups of the same number or suit (i.e. group of threes or group of kings), making sure not to show anyone. The “requester” (person to the left of the dealer) starts the game by asking another player for cards that will match his hand. For example, if the requester has two kings, he will ask the other player for kings. If the other player has these cards, he must hand them over. The requester continues asking the same player for more cards until the player does not have the cards he wants. If the player does not have the right cards, he can tell the requester to “Go fish.” The requester then has to take one card from the “fish pond.” The player who told him to “Go fish” becomes the new requester.

Anyone who collects all four cards of a set (i.e. all four eights or all four Queens) puts them face down in front of him. The winner is the first person to have no single cards left, only complete sets. If two people run out of cards together, the player with the most sets wins the game.

Crazy Eights

Age: 5+
Number of players: 2-4
Cards: Standard deck of 52 cards

How to play: In a two-player game, each player is dealt seven cards. In a game with three or four players, each player is dealt five cards. The rest of the deck goes facedown in a pile, with the top card turned up beside it. This is the discard pile. The player to the left of the dealer discards a card from his hand that matches either the number or suit of the top card in the discard pile. For example, if the card is a five of hearts, he could play any heart or any five. If he does not have a matching card, he continues picking up cards from the deck until he gets one that is playable. Eights are wild and can be put down on any suit. For example, an eight could be played to match a heart. The next player must match their card to the number or suit that the eight was meant to cover. Play continues with players matching the card at the top of the discard pile. The first player to use up all his cards wins. If the deck runs out before the game is over, the discard pile can be used.

Old Maid

Age: 5+
Number of players: 3+
Cards: Standard deck of 52 cards is used, but with one queen removed. This leaves a pair of queens in one colour and a single queen (the old maid) in the other colour.

How to play: All cards are dealt face down to players. Some players may have more cards than others, but this is okay. Each player sorts their cards into matching pairs of the same number or suit, keeping them hidden from other players. Players holding pairs of matching cards lay them down on the table face up. If anyone has three matching cards, he only puts down one pair and keeps the spare card. If anyone has four matching cards, he puts down two pairs.

The player to the left of the dealer offers his cards to the player on his left, who cannot see them. That player selects a random card from his hand. If the new card he picks matches any of the cards he already he has, he can put down the pair. If not, he keeps it. He then offers his cards to the player on his left. This continues until all the cards have been put down in pairs, except the Old Maid, which is left alone and cannot be paired. The person left holding this card is the old maid and loses the game.



War

Age: 6+
Number of players: 2
Cards: Standard deck of 52 cards

How to play: All cards are dealt to the two players and kept face down. Neither player must look at their cards. Both players turn over the top card of their piles and put them face up in the centre of the table, beside the other player’s card. Whoever has turned over the highest ranking card takes both cards and adds them to the bottom of his pile. This continues until two cards of the same value (i.e. two sevens) are put down together. The game is now in a state of “war.” To continue, both players take two new cards and put one face down on top of the card they have already placed in the middle and one face up. Whoever puts down the higher ranking face up card wins all six. The game is won by the player who collects all of the cards.

Concentration/Memory

Age: 3+
Number of players: 2+
Cards: Standard deck of 52 cards

How to play: Older children can use the whole deck of 52 cards, but younger children may want to use fewer cards. Make sure the deck you use is made up of pairs.

Shuffle and spread cards face down on a table between the players. Cards can be laid in a random pattern or in a grid. The object of the game is to find matching pairs. Players take turns turning over two cards and letting all the players see them and study them. If they are not a matching pair, try to remember what and where they are, then turn them back over. The next player turns over two cards. If they are a matching pair, that player removes them from the table and keeps them, and then has another turn. When all cards have been removed from the table, each player counts up the number of cards they have collected. The player with the most cards wins.
Snap



Age: 6+
Number of players: 2+
Cards: Standard deck of 52 cards. Two decks can be used for more than three players.

How to play: Choose a card dealer. This player deals all the cards around the group until there are no cards left. Some players may have more cards than others, but this is okay. Players do not look at their cards but keep them face down in individual stacks.

To begin, the player to the left of the dealer turns his top card over and places it face up next to his own pile. The next player does the same. (Note: If a player runs out of face down cards, he can shuffle his face up pile and use them.) This continues until a player notices that two cards on top of the face up piles are the same, such as two jacks or two sixes. The first player to notice and shout out “snap!” receives all cards in both of the matched piles and adds them to the bottom of his face down pile. The game continues with a new player turning a card over.

If two players shout “snap!” at the same time, they form a snap pool with the two matched piles of cards placed together in the centre. Play continues until someone turns up a card that matches the top card in the snap pool. Whoever shouts “snap pool!” first takes the whole pool and adds it to the bottom of their face down pile. If a player mistakenly shouts “snap!” he has two options: 1) give every player one card from his face down pile, or 2) his entire face down pile becomes a new snap pool. If a player has no more face up or face down cards he is out of the game. The winner of the game is the player with all of the cards.

Pig

Age: 6+
Number of players: 3-13
Cards: Standard deck of 52 cards for up to 13 players

How to play: For each player, take four of a kind (cards of the same number or suit) out of the deck and put aside the remaining cards. For example, if there are three players, take three groups of four matching cards, such as four queens, four sevens and four aces. Shuffle all these cards and deal them so each player has four. Players can look at their cards privately.

To begin, each person discards one card from their hand and puts it face down on the table in front of them. When everyone has a card on the table, they will simultaneously pass their card to the player on the left and pick up the new card that has been passed to them. When a player collects four of a kind, he puts his finger on his nose. If another player notices this, they must also place their finger on their nose, regardless of whether they have four of a kind or not. The last player to put a finger on their nose gets a letter – first P, then I, then G. The first player to reach “P-I-G” is the loser.



Rummy

Age: 7+
Number of players: 2-6
Cards: Standard deck of 52 cards

How to play: The object of the game is to get rid of your cards as you group them into “melds.” A meld is a set of three or four of a kind, or a “run” (three or more cards in order of the same suit, such as the three, four and five of hearts).

The “dealer” shuffles the deck and deals the cards one at a time to each player as follows: Two players get 10 cards each; three or four players get seven cards each; five or six players get 6 cards each. The remaining cards are placed face down in the middle of the table and serve as the “stock” pile. The top card of the stock pile is turned face up and set next to the stock pile; this card begins the “discard” pile. Each player then groups all matching cards and runs together in their hand, which makes it easier to see the melds in their hand. Do not show the other players.

The player to the left of the dealer plays first by taking the top card from either the stock pile or the discard pile. If the player has a meld, he will lay it down on the table so all cards in the meld are visible. Then he will discard another card from his hand by placing it face up in the discard pile. Players can also place a card down on any existing meld if they have a card that matches the meld or if they draw a card that matches the meld. For example, a player could lay a queen down onto an existing meld of three queens.

The game continues clockwise around the table with players drawing a card from the stock or discard pile, making melds and laying down a card in the discard pile. The first player to get rid of their cards wins the round. Win the entire game by being the first to win five rounds.

Slapjack


Age: 4+
Number of players: 2-5
Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to deal the cards face down to each player. Players cannot look at their cards, but instead put them into piles. Some players may have more cards than others, which is okay. The player to the left of the dealer begins by turning the card on the top of his pile face up in the centre of the table. The game continues with each player adding a card to the face up pile. When a jack is turned, players try to be the first to “slap” their hand over the face up pile. Whoever slaps their hand on the face up pile first gets the entire stack of cards and adds it to the bottom of their pile. The player to their left starts a new face up pile and play continues. If a player has no more cards, they have one more chance to stay in the game by slapping the next jack that appears. If they miss this opportunity, they are out of the game for good. The last person in the game is the winner.

I Doubt It

Age: 6+
Number of players: 6-12
Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to deal all cards, one at a time, to each player. Some players will have more cards than others, which is okay. Players can organize their hand of cards as they please, but do not show any other players. The player to the left of the dealer begins the game starting with aces. He places the card(s) face down in the centre of the table saying “two aces” or whatever the desired number of cards are. Players can lay up to four cards of the card they are required to discard. The game continues clockwise to the next player, who will discard twos. The following player discards threes, and so on. Players announce their cards as they lay them. Start again with aces after kings have been played. Keep in mind that players don’t have to play the cards they announce. They can be lying. Even if you do not have the required card to discard, you must put down and name a card.

After each turn, allow a moment to let anyone challenge the player by saying “I doubt it.” Remember to challenge a player only if you think he might not be discarding the cards he says he is. When a challenge is voiced, the challenger can look at the discarded cards. If they match what the person who played them said, the challenger picks up all cards in the discard pile and adds them to his personal pile. If the cards are not what the person said they were, the player who discarded them must pick up the entire discard pile. The player to lay down his entire hand of cards first will win the game.

Thursday, 15 January 2015

The Game You Play and Your Personality


Our true natures are revealed by many choices we make: the cars we drive, our clothing, the food we eat, the music we enjoy and the films we watch. We are, to an extent, what we consume.

Then there are video games -- the red-headed stepchild and favorite whipping boy of pop media. Video games also betray our hidden selves. By their interactive nature, we relate with games more intimately than any other entertainment medium. An average video game requires an investment of 10 to12 hours of our precious time.

Since video gaming is a mostly private pursuit, the games we play may be the most honest expression of our inner lives. Let's face it, there's usually no one around to see us let our freak flags fly.

Eric Zimmerman, author of "Rules of Play: Game Design Fundamentals" and CEO of developer gameLab, elaborates: "Unlike a book, a film, and other forms of prescripted media, a game is more like a set of tools that the player uses to build his or her own experience. The games we choose to play, and the way we play them, reveal a tremendous amount about us -- from our creative drives and ambitions to the dark corners of our desires."

Video games are a window to our souls and the view isn't always pretty.

With tongue planted firmly in cheek, please find here the field guide to the inner lives of gamers.

The Decompressor

He or she has a high stress, manic paced job -- cop, air traffic controller, stock trader, or kindergarten teacher. Since time on the job is so heart attack inducing, gaming is usually a cathartic release. All those activities that are frowned upon in real life (murder, mayhem, mutilation, etc.) are not only OK in games, they are the foundations of many favorite titles.

"If it feels good, do it" is the mantra of The Decompressor. After six hours with small children or a double shift patrolling the mean streets, nothing short of some unbridled, heavy-caliber gunplay will soothe the nerves.

The Decompressor shares many favorite games with the Latent Sociopath (see below). "Halo 2," "SOCOM 2," and "GTA: San Andreas" all offer a full range of primal pleasures guaranteed to let some of that potentially lethal pressure off.

Without games, The Decompressor literally would pop a gasket.

The Latent Sociopath

Unlike The Decompressor, The Latent Sociopath (LS) can come from any walk of life. They may be the next-door neighbor, the pharmacist or the UPS guy.

We've all seen dumbstruck folks on the news saying things such as, "he seemed like a regular guy," or "her kids were always well dressed" when describing the perpetrator of a horrific crime. The same outwardly normal appearance is typical of the LS.

These are the gamers who come home, fire up the Xbox, and let their id reign supreme. The purpose of gaming is to provide fuel for the inner beast. The more mundane and uneventful real life is, the hungrier the beast becomes.

Fave games will be M-rated bloodbaths. "The Chronicles of Riddick: Escape From Butcher's Bay," "GTA: San Andreas," "Hitman: Contracts," and "Burnout 3" all feature protagonists free of societal constraints, indulging every psychotic whim.

LS's use games to stay latent. Despite the proclamations of Congress and concerned parents everywhere, games such as "GTA: San Andreas" actually make the world a safer place.

The Alpha Dominator

The Alpha Dominator toils away at a thankless, perpetually promotion-free job. Temp agency regulars, data entry clerks and industrial custodians fit the AD profile.

What the AD longs for is superiority -- utter fear and awe from lesser beings. What may be professionally unattainable is only an Ethernet connection away in the game world. Online multiplayer games offer an even playing field that can be ruled by anyone with the requisite hand-eye coordination.

The AD lives for the thrill of bringing online opponents to their knees. Public recognition for his or her virtual feats is key to the AD's sense of self worth. When Sony decided to reset the online rankings board for "SOCOM 2," the AD may well have sunk into depression.

Games of choice include online battlegrounds "Unreal Tournament 2004," "SOCOM 2," "ESPN NFL 2K5," and "Madden 2005." The AD isn't concerned with violence or a particular sporting event. Winning is everything.

The Escapist

Everyday life is a struggle for The Escapist. They come from all walks of life; their condition may result from an unfulfilling job but is just as likely to be independent of career events. Nothing seems as good as it could be to The Escapist.

TV and movies are effective ways to bring some joy to their bleak and dreary lives, but games are the only true remedy. Games can offer another, infinitely more stimulating existence. Why be a mere mortal when there are otherworldly empires to explore and ancient kingdoms to conquer? Regular life seems unbearably dull compared to the fantastic online exploits for The Escapist.

Like The AD, The Escapist inhabits the realm of online multiplayer games. But that's where the similarities end. Winning or conquering may play a part in The Escapists gaming, but only in the context of a much grander scheme. Escapists may sink the equivalent of entire months into their fave games, lovingly building experience points and elaborate inventories.

The exotic lands of "Everquest II," "Final Fantasy XI," "World of Warcraft," and "Rome: Total War" are where The Escapist prefers to dwell.

The Inner Child

Life for The Inner Child isn't so much unpleasant as it is, well, complicated. The golden prepubescent years are fondly remembered and silly things such as bills and jobs are a downright nuisance.

ICs may be regarded as simpleminded, but this would be a mistake. They can, after all, keep track of the location of every star in "Mario 64" and can name every title released on every platform in the Legend of Zelda saga. Nintendo holds a place near to the heart of every IC.

The ugly, dirty real world has to be tolerated for a time each day, but after work the IC retreats to a simpler, shinier place. "Kirby and the Amazing Mirror," "Paper Mario: The Thousand-Year Door," "Pikmin 2," and "The Legend of Zelda: Four Swords Adventures" are the playgrounds of the IC.

The Control Freak

The Control Freak may think that only games can bring some much needed order to their lives. If everyone else is calling the shots in the real world, they can rule over every detail in the digital realm.

So-called god games are a godsend for the CF. Micromanaging may be a pain to co-workers, but in The Sims and Tycoon series games it's an essential skill. Mighty corporations and entire populations live or die under the CF's focused gaze.

The CF got hooked on gaming with Sid Meier's "Civilization" and "Railroad Tycoon" and has most recently found an outlet for obsessive compulsive tendencies in "The Sims 2," "Rollercoaster Tycoon 3" and "City of Heroes."

Wednesday, 14 January 2015

Should We Kick Religion Out of Video Games?

Here’s a moral puzzle for you. Do you believe it is acceptable to use religious figures as characters in video games?

It’s a question that has come up in the past week, one that raises many difficult issues about freedom-of-expression, the responsibility of avoiding giving offense and the diverse nature of faith.

Smite is an online multiplayer combat game from Georgia-based Hi-Rez Studios, best known for shooting-MMO Global Agenda and Tribes: Ascend. Players take on the role of various characters from historic-mythical pantheons such as the ancient Greek, Norse and, more controversially, Hindu traditions. The Hindu deity, Kali, is a playable character, prominent in the game’s pre-release promotions.



Very few people today worship Thor or Aphrodite. But there are one billion Hindus around the world, with an estimated 1.5 million in the United States, according to a2004 State Department report. And many of them care deeply about their revered deities.

Nevada-based Rajan Zed describes himself as a “Hindu leader” and is head of an organization called the Universal Society of Hinduism. He has slammed Smite, saying, “[Hi-Rez] should be more understanding of the hurt feelings of Hindus worldwide over the mishandling of their revered deities like Kali. [The] purpose of online games is to entertain and not to offend a large chunk of world population.” He called for Kali and other Hindu deities to be removed from the game.



Zed today released a new statement including supporting opinions from a Jewish and a Buddhist associate. Rabbi ElizaBeth W. Beyer, described as a “prominent Jewish leader in Western USA” said, “We join the Hindus in requesting the company developing this online video game to avoid trivializing the deeply held beliefs of Hindus by changing the product accordingly”.

In the past, Zed has condemned various entertainment outlets for disrespecting Hindu figures, and has counted on the support of Beyer. In 2011, for example, he criticized a SNL skit featuring Jim Carrey that, he said, mocked the deity Lord Ganesh.

Earlier this year he took aim at the game Asura’s Wrath saying its use of Hindu imagery was guilty of “trivializing and re-imagining of highly revered symbols and concepts of Hinduism”.

Zed declined to be interviewed directly by IGN, instead supplying us with various emailed statements. I spoke to Hi-Rez’s co-founder and COO Todd Harris and to Amit Kumar, a blogger of Hindu culture.



Harris claims that Zed’s opinion is not shared by many Hindus, arguing that Hinduism is “embracing and tolerant” and that Hindu’s ancient stories have often been used for entertainment purposes. , “He [Zed] is certainly entitled to outrage if he personally feels that. To my knowledge there's no word or concept for ‘blasphemy’ in Hinduism, because at least in my understanding of it, all deities are considered to be a manifestation of the essence within Hinduism.”

He adds “These particular deities are seen in pop culture, not just in the west, but within India as well, as icons, in comics, depicting the battles between these gods. Smite is basically a game about battling deities, and so we're looking for inspiration from an authentic tradition that has rich stories about deities battling.”

There is one obvious question here, which is that while the game features Hindu deities, it features no religious iconography or reference to other great religions such as Judaism, Christianity or Islam.

I ask Harris if he simply wouldn’t dare to address these religions, because the reaction from large numbers of followers of those traditions would be extremely negative and possibly even dangerous to the safety of the game's makers.



Choosing his words carefully, he acknowledges that, yes, “the reaction would be much more predictable. And again, from a group of believers that believes perhaps, in one truth, versus a faith that is known for its plurality of ways to get to truth.”

Harris argues that the mythology associated with those religions do not include deities battling with one another and would not be appropriate from a story-telling point-of-view.

Here is an excerpt from a Hindu text, the Devi Mahatmya, that gives some flavor of Hindu story-telling traditions. Kali “decorated with a garland of skulls, clad in a tiger's skin, very appalling owing to her emaciated flesh, with gaping mouth, fearful with her tongue lolling out, having deep reddish eyes, filling the regions of the sky with her roars, falling upon impetuously and slaughtering...that army, she devoured those hordes of the foes”.



Very beautiful. And, for those of us raised in Abrahamic traditions, quite different from the religious stories we likely learned from our teachers.

Harris adds, “In the Abrahamic traditions, the main figures are all human. They never overlapped or battled with one another. They're actually positioned as prophets within a monotheistic tradition. There are no stories there of deities battling one another. So it doesn't necessarily provide an inspiration for a game about deities battling one another.”

Put another way, the prophets of Abrahamic traditions make way less interesting video game characters than the deities of the Hindu tradition

Harris says, “There are many stories of gods having dramatic encounters and fights and battles between one another, and what we're doing is trying to take the essence of those deities as we understand it from those stories, give it a unique twist within Smite, and then put them on a battleground with deities from other pantheons as well.”



He rejects Zed’s argument that the depiction of Kali is “pornographic” and a story in The Times of India that pointed out that Kali is “scantily clad”. “I've traveled to India personally three times, and I can tell you that Kali and other goddesses represented on Hindu temples are often much less clothed than the depiction in Smite.”

The Hindu tradition is unfamiliar to me, something exotic and gorgeous and strange. Armed with such ignorance, I wanted to get the perspective of a follower of Hinduism (if that is even the correct phrase). Amit Kumar is a 25-year-old software developer based in Mumbai. He runs a Twitter account devoted to discussing Hindu culture. Talking to IGN, he stresses that he does not speak for Hinduism’s one billion followers.



He says, “It's not right to assume that the Hindus will not be offended if their Gods are portrayed in a video game. The Gods are after all highly revered by the Hindus and are worshiped much like Jesus Christ of Christianity and Allah of Islam. But it's less serious in our case because at the end of the day, we believe that God is within oneself. The life giving force within each one of us is what Hindus refer to as God. This life giving force is what we call Consciousness or Soul or Spirit.”

He does not agree with Harris’ distinction between Hinduism and other religions. “Not fair at all. God is God. Whether it is the God of Islam or Christianity or Judaism or Hinduism...There are stories about the lives of Prophet Muhammad and Jesus Christ. Why would it be inappropriate to have them as characters in a video game when it's appropriate to trivialize Hindu Gods as video game characters? Beats logic.”

Perhaps Hinduism’s all-embracing view means that reaction from the faithful is not as hot as it might have been from adherents to other faiths. He explains, “There is no concept of eternal hell or heaven in Hinduism and hence there is no dogma attached to the religion. I'm allowed to question, criticize and reject any of the teachings that don't suit me without having to face any backlash from the community. As a Hindu I can carve my own path for myself which means I'm allowed to revere Jesus Christ and his teachings while still being a Hindu.”



Back with Hi-Rez, I ask Harris if it wouldn’t have been better to simply avoid offending anyone, and to stick to those pantheons that are not active today as a focus of devotion. Did the team sit down to debate leaving aside Hindu deities? “Yes," he says, "we did have that conversation and debate as a development team, because we recognize that certainly deities that have an active following and set of faithful believers is a different categorization. But we decided that, when there's a rich tradition of deities authentically battling, that would be good inspiration for a game about battling deities.”

Finally, I ask if this controversy has been a useful piece of PR, or an unhelpful distraction. He says, “I think it's probably not too much of either. We're pretty comfortable with our position. I honestly don't think that there is an outrage beyond this one particular organization [Zed’s]. I guess it's enabling a conversation around belief systems and tolerance and that’s a good thing.”

Saturday, 10 January 2015

Teens and Video Game


The gamer community had a near-miss this week in Ohio, when a 15-year-old boy collapsed after playing "Call of Duty: Modern Warfare 3" for up to five days straight.

The Columbus teen was rushed to the hospital with severe dehydration, where he recovered, according to a report from TV station WCMH on Aug. 7.

Players who delve too deeply into their electronic worlds can face various health risks, ranging from deep vein thrombosis, or blood clots, to severe dehydration.

For instance, in July, a Taiwanese teenager was found dead after sitting for 40 hours in an Internet cafe playing "Diablo 3." At the time, doctors speculated he died from a heart attack caused by a blood clot that formed during the long session.

And last summer, a 20-year-old man from the U.K. died from a blood clot after spending 12-hour sessions on his Xbox. His father told "The Sun" newspaper, "He lived for his Xbox. I never dreamed he was in any danger." [10 Easy Paths to Self Destruction]

While these are extreme cases, they are a reminder that sitting at a computer or console for days, whether it's for "World of Warcraft" or for work, isn't healthy for anyone. But psychologists who study video games and kids say parents needn't worry about the amount of time spent gaming, unless screen time starts to affect school, health or social life. (And, of course, a stint of tens of hours gaming is likely to negatively affect schoolwork and lead to social woes.) That said, researchers remain concerned about the effects of violent content in video games, which have been linked by many studies to aggressive behavior.

Too much screen time?



These days, screens of one kind or another occupy youth for 50 hours a week, a 2010 survey by the Kaiser Family Foundation reports. "It's a full-time job plus 10 hours of overtime, and that's the average," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.

Video-gaming consumed nine weekly hours for teens, the Kaiser survey found, while a Harris Poll conducted for Gentile during the same period reported 13 hours a week spent gaming on computers and consoles.

While some kids can shoot 'em up for hours, for others, too much time gaming leads to poor school performance. Recent studies have finally linked the cause and effect, showing that gaming displaces after-school academic activities such as homework and reading. A 2010 study from researchers at Denison University in Ohio, published in the journal Psychological Science, compared two groups of boys that had never owned gaming systems. They gave one group a system right away, but withheld games from the other group for four months. Boys who received the video-game system first had more teacher-reported learning problems and significantly lower reading and writing scoresthan the other boys.

Problems in school are relatively easy for parents to fix: Limit screen time — of course, if you can get the controller out of his or her hands. The American Academy of Pediatrics recommends no more than one to two hours per day in front of any electronics.

Violent games and aggression

What's harder to control is violent content in video games. The Pew Research Center reported in 2008 that more than 90 percent of games rated as appropriate for children 10 years or older contained violence, including games rated "E" for everyone. (Most researchers define violence as the ability of a player to intentionally harm others in a game.)

Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial skills. Video games have also been used successfully to teach children self-care skills for asthma and diabetes.

And then there's the primary reason people play video games: They're relaxing. Gentile thinks the flickering screen and varying sound levels trigger a primitive brain response. "One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don't have to work to pay attention like you do in [a] classroom lecture," said Gentile.

But a preponderance of evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn't violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased empathy. The meta-analysis appeared in 2010 in the journal Psychological Bulletin. [5 Ways to Foster Self-Compassion in Your Teen]

Which teens are vulnerable?



Of course, repeated exposure to violence in any environment has a deleterious effect, Gentile noted. "Seeing violence anywhere increases the risks that a child might become involved in aggression, whether as a perpetrator or a victim," he said. But video games are phenomenal teachers. Players get immediate feedback and rewards for punishing competitors. And not only do games reward hostility, they train your brain to respond to real-life problems with aggression, research indicates.

In fact, games can prime teens to react to slights with name-calling or pushing, instead of choosing to avoid confrontation. "So when I get bumped in the hallway, I don't assume it's an accident anymore," explained Gentile. "What comes to mind first is to retaliate in some way. Those aren't the only options you have, but we never think of them because what we see over and over in the media is 'You killed my monster, now you must die.'"

But psychologist Patrick Markey's research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits — those who are highly neurotic, less agreeable and less conscientious — are those more likely to become hostile from gaming. The 2010 study appeared in the journal Review of General Psychology.

"The truth of the matter is that most people can handle this media, but for some people with a select predisposition, these people might be a little more aggressive, more prone to an argument here and there," said Markey, a professor at Villanova University in Pennsylvania.

"The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. "Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even."